A new kind of spell system which sometimes takes more than it gives.Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities. Stygian’s Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Sometimes it pays to be mad in a world gone mad! Mental illness comes with advantages as well as hindrances. Your character’s Sanity and mental state will influence dialogue options.Recruit these and other outlandish beings to your crew.
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